thunder step 5e. Range: 90 feet. thunder step 5e

 
 Range: 90 feetthunder step 5e  If you can do one, you can do the other

$1. 豁免失败者受到3d10点雷鸣伤害,豁免成功则伤害减半。. Teleportation spells have fierce competition in D&D 5e. The Storm Sorcery subclass is an extremely interesting subclass heavily hampered by the lack of decent spells to support it. This is by design. View User Profile View Posts Send Message (Perfect) Join Date. Step Two: Design other subraces around other extreme environments. Everyone within 100 ft of the bird must make a DC 17 Constitution saving throw, or else take 27 (5d10) Thunder damage and be deafened for 1 minute. When you cast the spell, make sure that no one is within your 15-foot cube. To add to Miniman's answer, it should be noted that any spell which targets a point (such as misty step (depending on your interpretation of 'target')) will be blocked by a wall of force. It doesn’t appear in the Player’s Handbook but was introduced in Xanthar’s Guide to Everything. Toll the Dead. My player and I have differing opinions on how the additional effects are interpreted. Well, 16. But an instant is not indivisible, and instantaneous events can be sequenced. The creature must be within 5 feet of you when you cast this spell, and there must be an. A target has half cover if they’re behind cover which obscures over half of their body from an attacker. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Enemies Abound – 1. This spell is quite equatable to conjure barrage and can be interchanged based on the battlefield's layout. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. The thunder can be heard from up to 300 feet away. It can be used to distract, cast the spell, and then move your party out of the area. Components: V, S. Last Updated on January 22, 2023. Upon failing, targets must pass a Strength ability check on subsequent turns to break free. Stride. I've seen this spell is quite highly rated around in this forum, but I honestly can't think why it would be a good 4th level pick over others (like Greater Invisibility, Polymorph, Wall of Fire). Ensorceleur. 2nd-level conjuration. Bludgeoning. • Thunder Step • Tidal Wave • Tiny Servant • Tongues • Vampiric Touch • Wall of Sand • Wall of Water • Water Breathing • Water Walk • Wind Wall. The party members rolled their eyes. Level: Active 4 Type: Action (Movement) Prerequisites: Ground Tornado, Wind Step, 4 Active Flow maneuvers. A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Duration: Instantaneous. Components: V. Out with a Bang: As an action, you can spend 2 Joules to cast Thunder Step. Available For: Sorcerer Warlock Wizard Circle of the Land (Coast) Oath of the Ancients Oath of Vengeance Oath of the Open Sea. Thunder Cliffs Caves The caves at the base of the Thunder Cliffs, used by seafarers for centuries, are now controlled by the Cult of Talos. A wave of thunderous force sweeps out from you. DnD_Berzerker. As a house rule, we penalize an attack on a critical failure; in this circumstance I misused the spell and casted Booming Blade on myself. Kord, God of Storms, Battle, and Warfare in Greyhawk. A wave of thunderous force sweeps out from you. Thunder step clearly does some things in sequence: "Immediately after you disappear, a. Booming Blade doesn't tell you that it makes sound that can be heard a certain distance away. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. As a bonus action, the horror can step into a shadow within 5 feet of it and magically appear in an unoccupied space within 5 feet of a second shadow that is up to 60 feet away. The gnome masterminds of Mount Nevermind temper their creativity with years of experience. Being as I was unexpectedly unable to move and close to being surrounded by numerous enemies, I used my bonus action to cast Misty Step to teleport behind our paladin. Heal of time: (Prerequisite chronal speedborn archetype) As an action, you touch a creature and spend X Joules equal to 1/3 your speedborn level (rounded up) and heal this creature by. Components: V. Get your wis and strength up as high as you can, con 16, and go ham. $egingroup$ I'd like to bring up an example where it might be reasonable in game to "teleport" closer to the creature. 3rd. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away. Source: Player's Handbook. Classes. 5e SRD:Arcane Eye. I was thinking of taking haste (to twin) and counterspell but then I looked up at thunder steps which doesn’t seem bad at all. save or take 3d10 thunder damage. There are 13 thunder spells in DnD 5e. Tämä valikoima sisältää Z-akselin pystysuuntaista liikettä varten sekä X- ja Y-akselit vaakasuoraan siirtoon. On a failed save, a creature takes 2d8 thunder damage and is knocked prone. Tidal Wave EEPC / XGtE: Being knocked prone typically isn’t a problem in 5e because standing costs so little. There are three types of cover: half cover, three-quarters cover, and full cover. Each creature other than you within 5 feet of you must make a Constitution saving throw. But the suspicion is higher with thunder step because something DOES happen, the boom. Thunder Step : Amusing, but it takes an Action to cast, the AOE isn’t especially large, and the damage is poor for the spell level. It’s also available on sorcerer, warlock, and wizard classes. It isn't much of a combat spell, seeing as it's an action and not a bonus action. I've been playing gish characters since I got into D&D (Only 5e, but still 3 years), and I have a few auto-includes. Thunder step is so weird, so I have a couple of questions. Range: 90 feet. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Immediately after you disappear, a thunderous boom sounds, and each creature. Thunder damage has no overall rule for object damage, but the spell Shatter specifically says, "A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. Lock 6 also gets you Relentless Hex as mentioned. Components: V, S. Fog Cloud, Thunderwave. Overall Rating: Green. 168 Tags: sorcerer warlock wizard level3 conjuration. Forcecage also has an “off button” like many powerful effects: any creature with Misty Step, Thunder Step, Teleport, Plane Shift, Word of Recall, Dimension Door, or Vortex Warp can attempt to negate it with a CHA save. Orc Name Generator for Dungeons And Dragons 5e (DND5e) Dwarf Name Generator: Unlimited Name Ideas for You Next Campaign (DND 5e) Elf Name Generator: Countless Number of Unique Elf Names (DND5e)Unearthed Arcana druid spells. Casting Time: 1 action. Hunger of Hadar – 3. Description: You circle around a single opponent with extremely fast steps, using bursts of speed to land every attack you make during the round in a different spot, or from a. 1 Minute. 90 ft range. Meta magic adept- transmute spell is generally a good idea. This spell adds versatility and tactical depth to the game, enhancing the overall gaming strategy. * Bamf * They are teleported away, and the Fighter has broken the Mimic's grapple without having to take action to escape it. It extinguishes unprotected flames in its area that are torch-sized or smaller. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. What would a Lich for each class in D&D 5e. A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. A tyrannical and supremely devout servant of Talos. Earth Tremor. Gust of Wind, Shatter. Changed Thunder Step to be able to teleport an ally as well but the explosion at their previous position is covered by script extender now; Made it so Ashardalon's Stride doesn't deal damage when outside of turn based mode/combat. The sphere moves with you, and it lasts for 1 minute or until you die. Spells. call lightning, thunder step 7th storm sphere, ice storm 9th destructive wave, control winds I especially like the addition of Thunder Step, as it's painfully thematic for the tanky, combat mage role the Tempest Cleric is built for. 3rd level Conjuration (Wizard, Sorcerer, Warlock) Casting Time: Action. Spellcasting []. Total. You teleport yourself to an unoccupied space you can see within range. Notably, booming blade does not have a verbal component, and the spell description says nothing about making noise. In 5th edition, the language of many teleportation spells and abilities (including misty step) was altered so that teleportation is mostly, if not totally, instantaneous. DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The only spells which can affect both sides are specifically spells which avoid cover or spells which take effect on the caster themselves (e. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. But that means you'd always wind up naked after a Misty Step, so I just use my. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. The thunder can. The Tempest Cleric is one of the options available to Clerics in the 5e Player’s Handbook. Range: 90 feet. There are 13 thunder spells in DnD 5e. Reply reply. Thunder Step, 3rd level Conjuration (Wizard, Sorcerer, Warlock). Misty step, far step, and thunder step all have smaller ranges and different effects. Cantrip. A Bard could include a handful of other spells if they picked up Contingency . There is no zone you can be exiled to. The duration of this spell is instantaneous and casting time 1 action. 60 ft (5 ft ) Slashing. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. 响声在300尺内都可以被听到. Misty Step lower level makes it the better of the two in my opinion given a look at the bigger picture. Any form of teleportation, like fey/misty step, dDoor, Thunder step, etc. It instead gives the character a flying speed when not underground or indoors. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. On a failed save, a creature takes 2d8 thunder damage and is pushed 10. 18. out the. Zephyr Strike. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. 1st-level Evocation. Teleportation. Thunderwave 5e. It requires vocal and somatic components and takes a bonus action to cast. Summary: The caster teleports and creatures within 10 ft must succeed on a Con. Thunder Scream. Lightning Bolt. Range: 90 feet. Components: V. In MToF page 62 the ability: Fey step - As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. If you click your heels together again, you end the effect. You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. This material is published under the OGL 1. Range: 90 feet. With regards to Thunder Step, yes, you're right, the spell almost 99% is written to work that way. Misty Step is a powerful spell that can be used to escape restrictions. Duration: Instantaneous. 168): You can bring along objects as long as their weight doesn’t exceed what you can carry. It’s also available on sorcerer, warlock, and wizard classes. I figure changing the "thunder can be heard from up to 300 feet away" as a side effect to igniting objects is an equal change, but I hoped to trade off being able to take someone with me when I teleport to an increase in damage dice. One is that the spell is described as a teleport, and Teleport is impacted by the tomb's shenanigans. 5e/thunder lightning spells. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicSaving Throws Dex +4, Con +9, Wis +4, Cha +3 Damage Immunities lightning, thunder Skills Perception +4 Senses passive Perception 14 Languages – Challenge 13 (10,000 XP). Components: V. Thunderwave. Special Traits. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. The thunder can be heard from up to 300 feet away. It's going to take some work, but they become STR+2 and WIS+1, drop Firbolg Magic to 3rd level, and maybe done. Casting Time: 1 action Range: 90 feet Components: V Duration: Instantaneous Description not available (not OGL). This comprehensive guide aims to provide everything you need to know to master Misty Step and integrate it seamlessly into your gameplay, tactics, and strategies. Immediately after you disappear, a thunderous boom sounds. Range: Self. There are a few things to keep in mind before casting Vortex Warp in 5E: Component requirements: Keep in mind, Vortex Warp requires both verbal and somatic components, compared to a spell like Thunder Step that only requires a verbal component. A round represents about 6 seconds in the game world. 8. Spell Level: 3. While thunder step can teleport you 90 feet compared to misty step’s 30 feet, it costs a full action to do so. taking 3d10 thunder damage on a failed save, or half as much damage on a successful. Thunder Step. School: Conjuration. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Thunderwave. 99. 9. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. Step One: Firbolgs are a now a Goliath sub race (temperate rain forests). Attack/Save. A wave of thunderous force sweeps out from you. When held, the bearer feels a slight tingling sensation in their arm until thrown. Each creature in the line must make a Dexterity saving throw. Liam Blackley. "While manifested, the spectral mind can hear and see, and it has darkvision with a range of 60 feet. Of course you do, that's the rule, and this is clearly spelled out, in particular for 5e. That's another big point in Vortex Warp's favor. Astral projection, teleport, plane shift, word of recall, and similar spells cast for these reasons simply fail, as do. Water Breathing – 2. Eladrin characters have the Fey Step feature, allowing them to teleport 30 feet once per short or long rest. I really like Thunderstep as a walking trap. Even melee Tempest Domain clerics in D&D 5e rely on their spellcasting for utility, support, and burst damage. This warlock spell list includes optional spells available from Tasha's Cauldron of Everything. It can be found on page 168 of Xanathar's Guide to Everything . Thunder Step Spell Guide for 5th Edition. These stormborns are focused on developing the mystic and arcane power needed to control the thunder, learning its secrets and mastering it to their fullest extent. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Zeboim, Goddess of seas, storms, and strife in Dragonlance. You'd look like a bouncing ball, but I'd allow it if a player had the spell slots to do it. Thunder Step (Triggers your 6th level feature basically every time and grants safety) and Flame Stride (draconic options UA, ask your DM) are excellent spells for the Storm Sorcerer. By rules of the spell you cannot bring yourself to run closer to it even with the intent to try to escape past it. Print sheet JSON. Here we provide the complete list of DnD cantrips and 5E spells available for Wizard characters. There are a number of teleportation spells in D&D, each functioning slightly differently. Thunder Step ( pointer) 3rd-level conjuration. “I swear I’m not crazy! The sword was talking to me last night…”. So in the case of Thunder Step you ready an action for when the caster disappears. It's not an either/or proposition - to use Following Step, you must be using Step Up. Thunder step. Lose concentration in midair, and you're either falling to your doom, or need to immediately use another concentration spell or expend a flying Wild Shape use. You teleport yourself to an unoccupied space you can see within range. Thunder Step, player size limitations. Spell Description. returntileo. Misty step allows you to teleport yourself up to 30 feet away. On a successful save, the creature takes half as much damage and isn’t pushed. So be a Shadow Sorc and cast Darkness with Sorcery Points when needed. Giving it a range of 500ft is bad, so we homebrewed it to be like Misty Step; it targets Self and then has additional effects that are not hampered by anything like line-to-target. Upon casting the spell, the. Range: 90 feet. 168. 1 action. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a successful save, the creature takes half as much damage and isn't pushed. In any case, Misty Step doesn't require motion and neither do spells like Dimension Door or Thunder Step. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. Polymorph. Bolt deals 1d6 piercing damage on a hit. Thunder Step is a spell that teleports you to an unoccupied space within range and causes a thunderous boom that deals 3d10 damage to any creature within 10 feet of the space. You teleport yourself to an unoccupied space you can see within range. You create an invisible, magical eye within range that hovers in the air for the duration. It causes a huge boom and sends objects flying. Misty Step 5E is a compelling spell in the Dungeons & Dragons game, allowing the player to teleport to a different location swiftly. Keen Sight: The thunderbird has advantage on Wisdom (Perception) checks that rely on sight. Outside of that, the DM has discretion to how destructible objects are. 5e is not PF where everything is tagged. Casting Time: 1 action. Thunderscream. Spells. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. A creature takes 8d8 lightning damage on a failed save, or half as much damage on a successful one. One thing I haven't seen someone mention is feats. DD is fighting with too many other good utility spells. The issue is with the seasonal abilities. It has 3 charges regaining 1d4-1 charges on a long rest (minimum of 1) and yeah that’s it I guess my question is, is there an item that does this already? The only thing I’m aware of is the “helm of teleportation” but I wanted an uncommon version of. Tämän loitsun jälkeen pelaajan hahmo voi teleportoida mihin tahansa näkyvään, tyhjään tilaan 30 jalan etäisyydellä. It deafens you and other creatures in its area. This spell is exactly what I want to see from new spells because. Dimension Door can do the same thing (i. Two, the Spell Restrictions section says this line before listing spells: "Spells that. $1. Take Thunder step or Misty step, no real need to take both. The thunder can be heard from up to 300 feet away. So, reading them together, Following Step allows you to take a ten foot "5-foot step" which doesn't provoke AoOs and also doesn't subtract from your next turn's options (it still. Ignoring the fact that something like dimension door specifies only a willing target can come with you and misty step doesn't you shouldn't be able to misty step with someone. Close Blast/Burst is such a good way of describing what the spells do, instead of how 5e does it. Tongues (1A) 1 Hour: Touch: Communication: Touch a creature to give it the ability to understand any spoken language. This corporeal form uses the Fey Spirit stat block. It was possible to take objects or a nearby willing creature along, provided the creature was willing and that there was enough room at the. I've seen this spell is quite highly rated around in this forum, but I honestly can't think why it would be a good 4th level pick over others (like Greater Invisibility, Polymorph, Wall of Fire). 3rd-level conjuration. ago. Note that I said "origin" of thunder and not resolution. Spell scrolls are a consumable item in D&D 5E which allow you to cast different spells. 2nd Level Spell Shatter and your familiar exhales Dragon Breath (Lightning) energy every turn. Misty Step Source: D&D 5th Edition; ↓ Attributes. Hallucinatory Terrain – 2. The wave of force emits a thunderous boom audible out to 300 feet. Take Thunder Step as an example. 3rd-level conjuration. Thunder Step: "You teleport yourself to an unoccupied space you can see within range. Powerful summoners, teleportation experts, and masters of making something from nothing at all, wizards who adhere to the School of Conjuration make for some of the most versatile spellcasters in Dungeons & Dragons 5e. Thunder Step You teleport yourself to an unoccupied space you can see within range. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your. Thunderous Smite. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. 2nd-level conjuration. $1. Thunderous step 5e. A wave of thunderous force sweeps out from you. . The dnd 5e Thunderwave spell will emit a thunderous boom audibly 300 feet faraway from you. Thunder Step: You teleport yourself to an unoccupied space you can see within range. . As written, booming blade doesn’t make any more noise than a normal attack. By rules of the spell you cannot bring yourself to run closer to it even with the intent to try to escape past it. Attack bonuses, hit point totals, and AC can vary wildly from monster to monster (I suspect, on the back end, that WotC designs monsters to have roles, just like they did. Best 4th-level Warlock. You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish ( quipper ), rat, raven, sea horse, spider, or weasel. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Grimoire. The first two sentences state: "Halaster doesn’t make it easy for creatures to enter or leave his dungeon. Stage 1. Fey Wanderers can learn Misty Step at level 5 and Dimension Door at level 13, and then at level 15 they gain the Misty Wanderer feature. Some are found in dungeons, whereas others might be bought. Thunder Step: Step Right Up. Thunder Step (1A) Instant : 90 ft: Thunder: Teleport yourself somewhere within range with a thunderous boom sound. Wrath of Nature. Thunder Step is not called out specifically in the list of spell restrictions, however there are two elements that make me think it could still be affected. This spell creates an undead servant. Players all over the world excitedly poured over the contents to speculate on the implications and imagine characters who could put these options to. thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench). This is mainly looking at Wizard. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. 5 but yeah. Upon casting the spell, the caster could teleport to a visible location within a distance of 90 feet (27 meters). Quantext609 • 4 yr. Pros and Cons. Immediately after you disappear, thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. 99. you has disadvantage on the attack roll. Thunder step makes extra noise, because it says it makes extra noise. Spell Description. Even then a lot of teleports don't work, for example Thunder Step won't because its range isn't Self and there's a barrier between the caster and destination. • Your voice booms up to three times as loud as normal for 1 minute. As long as you. Thunder: A concussive burst of sound, such as the effect of the thunderwave spell,. The order of events must be disappearance, origin of thunder clap, reappearance. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Let's say you are 10 feet away and want to run for the exit as your action. The attacker must also make a Strength saving throw against your sorcerer spell save DC. Up to 2 creatures. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. So Misty Step instantly teleports you to an unoccupied space up to 30 feet away. The thunder can be heard from up to 300. They are often left unused, forgotten about and collecting dust at the bottom of the party’s inventory, or hoarded until the end of the campaign. When you cast the spell, choose a mood. Featherstep Boots Wondrous item, rare (requires attunement). Thunder Step. Thunder Cliffs Caves The caves at the base of the Thunder Cliffs, used by seafarers for centuries, are now controlled by the Cult of Talos. You only have ~5 spells known. The image appears at a spot that you can see within range and lasts for the duration. Thunder Step: 3rd level Conjuration spell, minimum 5th level caster, (Sorcerer, Warlock, Wizard). And strike down evil with a combination of flesh. 8. Melangkah terus ke alam mistik Dungeons & Dragons dengan Misty Step 5E, tiket pasti anda ke dunia tipu muslihat dan pengembaraan. Cloud of Daggers Concentration Conjuration • V, S, M. School: Transmutation. ":"thunder"} thunder damage on a failed save or half as much damage on a successful one. You need to prove your claim that disappearing is one effect and reappearing is a separate effect, because the game doesn't say or imply that anywhere. Each creature in the line must make a Dexterity saving throw. 1st Level Spell Thunderwave and if someone hits you with thunder or lightning you Absorb Elements and throw it back at him. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. Thunder Step Sources: Xanathar. Components: V. If you are concentrating on another spell and want to teleport out of a less than desirable situation, then the spell you want is Thunder Step. If they fail they will take a massive 3d10 thunder damage. As for the disappearance and reappearance,. Casting Time: 1. Just be aware the thunderclap will also hurt allies. The Eldritch Knight Fighter's spellcasting is limited, but still very powerful. Bludgeoning. Thunder Step- Like Misty Step, but you can take someone with you and do some damage to everyone around you. ”. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. A Lightning Golem, electrically powered suit of armour, or Lightning Elemental will give your players a shock they won’t soon forget. Occultiste. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. The Eldritch Knight Fighter's spellcasting is limited, but still very powerful. While Thunder Step is a bit more commonly used these days thanks to the damage it inflicts, Dimension Door remains a better spell for mobility for a couple of reasons. Thunder step — 1 action teleport that deals damage, can teleport with a friend; Dimension door — 1 action teleport for two. Thunder Step Spell Guide for 5th Edition. Components. The spell lets you cast it as an action and instantaneously move 90 ft. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be. And the damage likely hits a few targets. Thunder step and Level 3 spells for sorcerers 5th Edition I levelled up my sorcerer to level 5 and I already have a staff of fire (so I don’t really need fireball). A creature that makes the saving throw takes half damage and isn’t deafened. Innate Spellcasting. Intellect Fortress – 3. First of all, how would it work with contingency? The way I see it, Thunder step already targets only yourself, with the option of bringing along 1 other person, so if I understand correctly, it would work normally and even deal damage with Contingency. Coord26673 • 6 yr. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any.